The Rules of Flat Track Roller Derby

NOTE: You are viewing the March 1, 2014 revision of The Rules of Flat Track Roller Derby, which is officially retired.

The current version of the rules can be found at Rules Central.

4.1 - General Blocking

4.1.1 - “Blocking” refers to any physical contact made to an opponent, and to any movement or placement of one’s body to impede said opponent’s speed of movement (even if no contact is made; this is considered “positional blocking”). This only includes actions and positioning taken during a jam (though other forms of contact may be illegal even if not committed during a jam).

4.1.1.1 - Counter-blocking is any motion/movement toward an oncoming block by the receiving skater. Counter-blocking is blocking.

4.1.1.2 - Only skaters who are in play (as defined in Figure 1: In/Out of Play Example) may skate in front of an opponent to impede the opponent’s movement on the track. Positional blocking need not include contact.

4.1.1.3 - Only skaters who are stepping and/or skating in the counter-clockwise direction may execute a block. It is illegal to block while at a standstill or while moving in the clockwise direction (see Section 5.9 - Direction of Game Play). This includes positional blocking.

4.1.1.4 - It is legal to block opponents who are standing on the track.

4.1.1.5 - It is legal to block opponents who are skating and/or stepping clockwise or counter-clockwise on the track.

4.1.1.6 - Contact made to teammates is not “blocking”.

4.1.1.7 - Blocking need not be “intentional”. Any action or actions that meet the above description are considered blocking, even if accidental.

4.1.2 - The skater who initiates contact to an opponent is considered the initiator of a block. The initiator of a block is always responsible for the legality of their contact.

4.1.2.1 - All contact between opponents has an initiator.

4.1.2.2 - It is possible for both skaters to be considered initiators.

4.1.3 - A skater who is in play, in bounds, and stepping and/or skating (i.e., not down or at a standstill) in the counter-clockwise direction may block or engage an opponent at any time during the jam after the jam-starting whistle has blown (see Section 5.9 - Direction of Game Play).

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