The Rules of Flat Track Roller Derby

NOTE: You are viewing the March 1, 2014 revision of The Rules of Flat Track Roller Derby, which is officially retired.

The current version of the rules can be found at Rules Central.

1.6 - Overtime

1.6.1 - A game may never end in a tie score. If the score is tied at the end of a game, an overtime jam will determine the winner. After one minute, the teams will skate a full two-minute jam. This jam will have no Lead Jammer. Penalties will be called. Jammers will begin scoring points on their initial pass. The team with the most points at the end of the overtime jam is the winner. If the score remains tied, additional overtime jams will be played until the tie is broken. Additional overtime jams will begin one minute after the end of the previous jam.

1.6.1.1 - If an overtime jam ends before two minutes for any reason, the game ends immediately and the score stands. Additional overtime jams will only be played if the score remains tied (with the exception in Section 8.2.6.3).

1.6.2 - Overtime is not a new period. Overtime is an extension of the final period.

Real. Strong. Athletic. Revolutionary.