The Rules of Flat Track Roller Derby

NOTE: You are viewing the June 15, 2013 revision of The Rules of Flat Track Roller Derby, which has been officially retired.

The current version of the rules can be found at Rules Central.

6.15 - Delay of Game

Delay of Game penalties will be given for actions which interfere with the standard progression of the game. If a Delay of Game penalty is warranted, the officials should take a timeout at the end of the 30-second line-up time, instead of starting a new jam. The penalty should be enforced, and a new line-up period begun as soon as possible.

No Impact / No Penalty

6.15.1 - Not applicable.

Major Penalty

6.15.2 - Failure to be on the track for the next jam at jam start when currently in the penalty box queue. One penalty will be assessed to each offending skater.

6.15.3 - Failure to field any Blockers for a jam, preventing a jam from beginning. Penalty will be assessed to the Captain (see Section 9.2.7.1.2 for refusal to field skaters).

6.15.4 - Failure to field any Blockers between the Pivot and Jammer lines, preventing a pack from forming between the Pivot and Jammer lines at the first legal opportunity. Penalty will be assessed to the Captain.

6.15.5 - With one Jammer serving a penalty in the penalty box, a failure to field a jammer for the next jam by the opposing team, preventing a jam from beginning. Penalty will be assessed to the Captain.

6.15.6 - A team successfully requesting a team timeout when they have none remaining. Penalty will be assessed to the Captain.

6.15.7 - A skater, having previously had the jam called off for injury, being on the track at the jam start before the allotted three jams required for the skater to sit out have elapsed. The penalty should be issued to the Captain. If the referee believes the injury presents a serious and immediate threat to the skater or others, the Official should immediately send the skater back to their bench, rather than waiting until the end of the line-up time.

Expulsion

6.15.8 - Not applicable.

Real. Strong. Athletic. Revolutionary.