The Rules of Flat Track Roller Derby

NOTE: You are viewing the June 15, 2013 revision of The Rules of Flat Track Roller Derby, which has been officially retired.

The current version of the rules can be found at Rules Central.

2.8 - Clocks

2.8.1 - Each game will have separate penalty clocks, jam clocks, and period clocks.

2.8.2 - Official Period Clock

2.8.2.1 - The official period clock starts on the jam-starting whistle of the first jam.

2.8.2.2 - The official period clock does not stop between jams unless a timeout is called. The period clock stops during a timeout.

2.8.2.3 - Officials must stop the official period clock between jams when time exceeds 30 seconds.

2.8.2.4 - The official period clock must be highly visible to referees, teams, and fans.

2.8.3 - Official Jam Clock

2.8.3.1 - The official jam clock starts on the jam-starting whistle.

2.8.3.2 - The official jam clock stops at the end of each jam (on the fourth whistle).

2.8.3.3 - The official jam clock must be highly visible to referees, teams, and fans.

2.8.4 - Penalty Clocks

2.8.4.1 - Each game must have enough time clocks to time all penalties simultaneously (see Section 7.2.4 for details on penalty timing procedures).

2.8.4.2 - All penalty clocks stop between jams (see Section 7.2.4 for procedure).

2.8.4.3 - Penalty clocks are not required to be visible to referees, teams, and fans. While in the Penalty Box, skaters may request knowledge of how much penalty time they have remaining.

Real. Strong. Athletic. Revolutionary.