The Rules of Flat Track Roller Derby

NOTE: You are viewing the January 1, 2013 revision of The Rules of Flat Track Roller Derby, which is officially retired.

The current version of the rules can be found at Rules Central.

6.7 - Multi-Player Blocks

6.7.1 - Skaters may not grab and hold each other’s uniform or equipment in a multi-player block.

6.7.2 - Skaters may not use their hands, arms, or legs in any grabbing, holding, linking, or joining fashion in a multi-player block.

6.7.3 - Touching and assisting teammates that does not create a wall to impede an opponent or prevent another skater receiving a block from an opponent is not a multi-player block.

6.7.4 - The multi-player link must be that which is blocking or impeding an opponent for the action to be illegal.

No Impact / No Penalty

6.7.5 - Temporarily grabbing a teammate’s clothing, equipment, or body part to push or pull, thereby adjusting the skater’s speed or the teammate’s speed.

6.7.6 - Touching, but not grabbing and/or holding, a teammate while blocking.

6.7.7 - Holding a teammate in a front-back direction while blocking or to stabilize from a block, as long as the point of contact is not impeding opposing skaters.

Major Penalty

6.7.8 - Maintaining a multi-player block to impede or block an opponent, including to prevent another skater receiving a block from an opponent for any amount of time.

Expulsion

The following egregious acts will be automatic game expulsions and can be punished as a multi-game suspension (see Section 7.4.2.2). Expulsions will be issued for a conscious and forceful attempt to block an opponent in an egregious manner while executing a multi-player block.

6.7.9 - Intentional, negligent, or reckless contact with an opponent while executing a multi-player block in an illegal manner.

Real. Strong. Athletic. Revolutionary.